I am seeing two bugs in cursor cycling :
1.
when an inventory item is current cursor in the cycle - the label in the hotspot doesn' include the "Use <item name> on <hotspot name>"
but just the hotspot name
it works fine on regular verb cursors
2.
if i select an inventory item, as soon as i drag it over a hotspot, the cursor changes to the hotspot interaction (i.e. look at).
When an inventory item is selected, this action should override any hotspot verbs until the player uses it or deselects it.
Comments
For 3., go to the Settings Manager, and set Inventory interactions to Multiple. You can now define multiple interactions for Inventory items, just as you can with Hotspots.
For 2., go to the Settings Manager, and uncheck Cycle through Inventory items too?
For 1., go to the Cursor Manager and set When inventory selected to Change Cursor And Hotspot Label.
I will look into 4. for the 1.40b release.
Soryy for offtop "SoundGuy"
Cheers
I have a bunch of issues/questions/contemplations about a bunch of things related to cursors and cycling.
1. is it posible to in future versoin of AC to enable both item selection through the multiple inventory and also with the "include inventory items in interaction cycles"?
I have an inventory item - Coins.
I want to be able to do 2 things with them. Use them on chests (rather "Put coins in chest") and Give them to an NPC.
2/3) In the Settings Manager, look for the "Select item if Interaction is unhandled?" option. With that, you can set which interaction will select an item if no specific ActionList is assigned to it. This removes the need to have a per-Action "select" Interaction.
5) There may be times when when you Use and Give to both be available on the same NPC. It might be a little long-winded to create separate Interactions, but it does at least solve that issue.
6) I'll consider it.