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Issue with lip-syncing to 2D Character sprites

edited November 2014 in Technical Q&A
I'm trying to use lip-syncing for 2d character. I followed your tutorial Chris, but I don't why, it seems I'm not able to make it hehe.
This is what unity told me:

NullReferenceException: Object reference not set to an instance of an object
AC.Char.ProcessLipSync () (at Assets/AdventureCreator/Scripts/Character/Char.cs:1869)
AC.Char.AnimUpdate () (at Assets/AdventureCreator/Scripts/Character/Char.cs:439)
AC.Char._Update () (at Assets/AdventureCreator/Scripts/Character/Char.cs:255)
AC.Player.Update () (at Assets/AdventureCreator/Scripts/Character/Player.cs:87)

If you have any idea what's wrong, I will be very grateful.


  • Seems it's looking for a Shapeable script that it can't find.  Have you attached one to your Player or sprite child?
  • I add Shapeable script to Sprite Child and it's work now!
    Thank you so much :)
  • No problem - you shouldn't have to add this (it's a bug that'll be fixed in 1.41), but glad it's working.
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