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Save Particle System

Which component I need to add to remember a particle system?

Let's say we have a fountain that is a particle system. It can be enabled (and it is playing) or disabled (it's not playing). What can I do to remember this in a saved game?

Is it RememberVisibility or do I need to add others?

Comments

  • If you make it a prefab and place it in a Resources folder, you can add the RememberTransform script to save it's presence in the scene - that way you can add or remove the object (using the Object: Add or remove Action) when you need / don't need it, and it's state will be saved.

    Otherwise, you can move it out the way when not needed (and add RememberTransform), or record it's desired state with a boolean variable - then either turn it off according to the variable's state when the scene loads.
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