Which component I need to add to remember a particle system?
Let's say we have a fountain that is a particle system. It can be enabled (and it is playing) or disabled (it's not playing). What can I do to remember this in a saved game?
Is it RememberVisibility or do I need to add others?
Comments
Otherwise, you can move it out the way when not needed (and add RememberTransform), or record it's desired state with a boolean variable - then either turn it off according to the variable's state when the scene loads.