I have 5 similar chests. I want to write an action list that you can put in one of a few items in the chest and turn turn off all the item interactions for it.
I can't do it with one cutscene for all of them, because there's no hotspot as a parameter (which is needed to change the interaction).
I'm considering whether i need to redesign it now or write it in a differnt way so it will be uniform (like letting you interact - but check a variable first)
Oded
Comments
foreach (AC.Button button in myHotspot.useButtons)
{
button.isDisabled = true;
}