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feature request: hotspot as parameter

I have 5 similar chests. I want to write an action list that you can put in one of a few items in the chest and turn turn off all the item interactions for it.
I can't do it with one cutscene for all of them, because there's no hotspot as a parameter (which is needed to change the interaction).

I'm considering whether i need to redesign it now or write it in a differnt way so it will be uniform (like letting you interact - but check a variable first)

Oded

Comments

  • The GameObject parameter is intended for things like Hotspots / Triggers (see the Hotspot: Enable or disable Action as an example), but the Hotspot: Change interaction cannot be parameterised simply because the settings within the Action explicitly depend on the Hotspot you're affecting.
  • Any ideas how to make this programmatically simpler?

  • A custom Action would let you easily disable all of a Hotspot's Interactions:

    foreach (AC.Button button in myHotspot.useButtons)
    {
      button.isDisabled = true;
    }

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