Hi everyone,
Still having a blast, still a noob. I'm building multiple rooms for my 2D game and even though I'm successful in making the characters walk, talk, and interact with their surroundings, I have a problem that seems so basic that I can't believe I haven't found an answer to it yet. I've worked my way through the manual, checked all the tutorial videos and searched the forum... and I'm really starting to feel like an idiot here :-)
Switching from one room to the next is no biggy. I created a hotspot that makes the scene switch to a different one. But I haven't figured out how I can store the progress of my player character between the scenes. How can I have him carry inventory items between scenes, and have dialogues in scene X trigger options in scene Y?
Again, these seem like problems on such a basic level that I'm sure there's a ton of information somewhere, I just keep missing it. Sorry if I'm asking questions to which the answers have already been provided.
Still really enthusiastic about the system! Having a great time exploring and building.
Joost.
Comments
It doesn't need to be in the OnStart cutscene, but before you call Dialogue: Run conversation insert a Variable: Check Action. If the Variable is now the value you want (e.g. True), then use a Dialogue: Toggle option Action to enable the correct dialogue option. If you later want to disable this option, you can disable it forever with the same Action - meaning subsequent calls to re-enable it will be ignored.
When dealing with "check" Actions like this, it's recommeded to use the ActionList Editor window, as it makes the logic much easier to read and edit.