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Load data twice
pysnoo
February 2015
in
Engine development
Hello,
is it normal to get two calls of KickStarter.levelStorage.ReturnCurrentLevelData (); when you are loading a new scene (one in SaveSystem and the other in sceneSetting).
This causes to deserialize twice which is not very good for performance.
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ChrisIceBox
February 2015
I'm aware of it, and will look into it for the next release.
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