Hi!
I have an asset that has two states: stand and toppledOver.
If state is stand, I would like to do a camera switch.
If state is toppledOver, I would like my Player to say a line.
Created a bool variable toppledOver and on Use-Interaction I do a Variable:Check. But I only get very limited options based on that check: "Continue", "Stop", "Skip" and "Run cutscene".
How do I change the Interaction based on the state of my asset?
Thanks,
orrence.
Comments
This way, the first speech action will run if the variable check is True, and the second will run if false. For an example in the Demo game's Basement scene, have a look at the Use interaction for the Canvas. At first, the robot will try to lift it up, but doing it again will result in a speech line.
Thank you for being so friendly and so willing to help!
Cheers,
orrence.