Okey dokey, this question shouldn't be too hard. What script do I need to modify to get it so that when a conversation is being run, the player can still look and move around and all that while the they're selecting an option from the dialog list. Simultaneously and what not.... any help much appreciated!
Comments
AC determines what "mode" it's in by the StateHandler script's gameState enum - this is set to Normal during gameplay, and DialogOptions during a conversation. First of all, you'll need to do a project search for all instances of setting the gameState to GameState.DialogOptions, and replace with GameState.Normal.
You'll then need to edit PlayerMenus.cs, and change line 936 from:
if (KickStarter.playerInput.activeConversation != null && KickStarter.stateHandler.gameState == GameState.DialogOptions)
to:
if (KickStarter.playerInput.activeConversation != null && (KickStarter.stateHandler.gameState == GameState.DialogOptions || KickStarter.stateHandler.gameState == GameState.Normal))