Also the menus and inventory disappeared or are not shown trough that camera
either (added the GUILayer component to the new camera and didn't work).
If I use the "organize room objects" button in the game editor, it
deletes the camera I created and restores the one without the movement and
rotation options (which only has a "look at child" option).
The console doesn't display any errors so I'm kind of lost. Am I missing a step
or do I need to add another component to the new camera?
Any help would be appreciated
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Best to start again - remove all the cameras from your scene, then click "Organise room objects" so that the proper MainCamera is restored. Then use the Scene Manager to add GameCameras (with all the rotation options). You can set any camera as the default one, by assigning it as the "Default camera" at the top of the Scene Manager. You can also use the Camera: Switch Action anytime in-game to change the active GameCamera. The only thing you don't want to do is actually touch the MainCamera itself.
see!! (I missed that by a mile), I had no idea it worked like that, thanks for
clearing that up.
I have another question, the room I'm making has a C kind of navigation shape
and whenever I click an object that is in the opposite side of the walkable
area the character tries to go in a straight line to the objects marker. How do
I make the character navigate the scene so he can reach to the object's
markers?.
I don't know if I made any sense, If you can check the test game I'm making here (I just updated it):
http://www.2sinpar.com/gametest/Temp.html , make the character walk in front of
the third poster and then click on the cup on the desk to see what I mean.