Forum rules - please read before posting.

Prefab with action list does not store the configuration


I have a prefab trigger with "Engine - Run ActionList" that uses a ActionList asset with 3 parameters and a ConstantID script.

The problem is that the prefab does not store The action type nor the ActionList Asset File.

The expected behavior is "only configure the parameters of the ActionList"

I think this is a bug




  • You can't prefab any scene-based ActionList (Cutscene, Trigger etc) - Action's won't survive.  This is a limitation of Unity's handling of ScriptableObjects, and beyond my control.

    If you want the Actions references by such a list to live in an asset file, you can still do that - just change the Actions source popup at the top from In Scene to Asset File.
  • Hi Chris, I'm already doing that storing as an a Asset File. For what you're saying I thing I can't do more from the point of reusability I have. It's a pity, since I think it should have one step forward.

  • One step forward, as in what?  When it's possible to do so, I'm always open to suggestion.
  • Hi Chris, maybe I didn't express. I only was stating that it's a shame we couldn't make anything. Maybe the right way is make a custom action by my side, something that I'm investigating right now. Sorry If my phrase would make you think that I was expecting more.


Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.