Hi,
This is my first entry – so hi there, I'm a
developer from Germany and this addon is very cool!
I've got a problem with the visibility of the Hotspots
by the “HotspotDetector” of the Player. When the player gets near enough the
hotspot-Icons not appear until I move the mouse over the inventory! Very Strange!
It seems, that there is a wrong
connection between the visibility of the Inventory and the Hotspots by the
Detector. Maybe I do something completely wrong...
I hope I have told
my problem properly enough – maybe there is something lost in translation, so
ask. ;-)
Greetings Ley
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Comments
Have you modified the default menu at all?
Try recreating the problem in the 3D Demo - that game's player prefab, Tin Pot, has a Hotspot Detector attached, so that's a good way of knowing the best practices.
Hi, i´m working
in a 2D Graphic adventure for android. I have the same issue. The
shine appear when you mouse over, out of the game screen too. i have
not worked with menu yet.
I,m looking for
a tipe of navigation like “Valiant Hearts” movile version. It
works like this: When the main character is near a hotspot, a icon
appear on the hotspot and you can interact with it. In other
Discussions
http://www.adventurecreator.org/forum/discussion/382/hotspot-interaction-vicinity-problem
ThisIsSparta is asking for a similar example.
I´m trying this
with the Player Vicinity but its not working. Despite that my proyect
is for mobile, i,m working in a prototipe with Input method Mouse and
Keyboard, Movement method: Point and click.
When i work in
Mouse Over, everything is right. Mouse over hotspot shine and show
icon, ok. When i change to player vicinity I interact with the
hotspot when the circle collider is touching the hotspot, ok. But the
shine and the icon no appear. Only when mouse over the inventory or
mouse over out of the game screen.
Unity 5.5.1f1
Adventure creator 1.55c
I believe I've managed to recreate your issue, and will issue a fix in the upcoming v1.56 release.
Thanks, with the new
version 1.56 The issue is solved. But i have new problems.
This are my
properties. Player Vicinity. Hotspot icons only when highlighting.
But i only want the icon, i don´t want the highlight. So i have a
transparent sprite with the highlight component. This works to me.
This are my
problems
the collider of the hotspot detector interfere with the hotspot.http://imgur.com/Thxet3W
http://imgur.com/FYk9kj7
When the hotspot detector touch the hotspot, you only
can interac with the hotspot zone out of the hotspot detector. I
don´t know if is a bug but i have solve it putting the hotspot
detector in a ignore raycast layer.
method. When the hotspot detector touch for first time the hotspot,
the highlight and the icon are not showed. But if i move a bit the
character, all work fine.http://imgur.com/4xEjL2Q
http://imgur.com/yd84aQN
method and Mouse and keyboard, the hotspot ignore the touch and the
clicks over it. If i want to move the character near a place and i
touch or click in a graphic that is covered with a hotspot (in this
case the well), the character don´t move. I don´t want that the
character interact with the hotspot. I want that the character move
close to the place i touch (i don´t need "move to point"
yet). Then the vicinity activate the cursor and the hotspot. And if
the user clicks or touchs the hotspot then move to point and run the
interactions.http://imgur.com/y5uuIUZ
Sorry for my english
:-@First
http://imgur.com/4xEjL2Q
http://imgur.com/FYk9kj7
Second
http://imgur.com/yd84aQN
http://imgur.com/y5uuIUZ
Last
http://imgur.com/Thxet3W
It's not a bug, but a conflict that can arise if you place both on the same layer. Moving the detector to Ignore Raycast was the correct solution - I'll add a warning message if this occurs in the future.
Issue 2:
Recreated, I'll look into it.
Issue 3:
This is also not technically a bug, but I agree it should work in the manner you suggest. I'll work on it for the next release.
"distant" hotspots on a new layer, though the installer window will
prompt you to generate it automatically upon upgrading.
@ChrisIceBox I don,t
understand you explanation but all work fine now. I only upgrade
v1.56b and click ok in the window you say. For me the main issue is
solved. Thanks for the amazing work.
Only one
observation. Maybe its not the correct discussion but is relative to
the icon display.
My icon hotspots
is a Bubble that point the object and the action you can do on it.
The icon appear close to the objects but not on the objects. This
means i need a lot of control to show the icon exactly the place i
want.
When i use a box
collider to define the hotspot area, the icon appear relative to the
center of the hotspot. But if i change the collider to poligon, the
icon appear relative to the transform. is this a bug? for my is
perfect. With the poligon collider i have more freedom than with the
offset parameter in the cursor manager. The gizmo in scene show me
where the icon is gona appear and i can display the icon wherever i
want indepenly from the hostpot.
But for example
i can´t use this “method” with NPC because the transform is with
a sprite. This is not a big problem to me i still can use the offset
parameter in the cursor manager. Its only a observation.
Thanks again.