Hi,
Just started working with Adventure Creator, and I stumbled upon what seems to be a bug ..
Im' trying to simulate input for Touch ( using a Menu button ), so that I can use the RotateMoveable option on a Pick-Up object to rotate it.
I pretty much followed what others have done for settings, according to these two threads :
However, just like the person in that last thread, the ClickType simulate input still doesn't work. Has this been fixed in 1.43 ( Like Chris said in that last thread ), or am I doing something wrong ?
Thanks a lot.
PS : Im' using AC 1.43 and Unity 5 on Mac
Comments
Currently, touch screen only allows for one finger at a time to register, but you can amend this by removing the "touchCount == 1" checks in PlayerInput lines 358 and 359. You may also need to make use of a Unity UI-based menu as well.
Then again, if you've got what you want working with PlayMaker, it might be best to leave as is.
required Input axes to perform these extra functions are listed in the Settings Manager's
Required inputs section."
If you just want to rotate an object, use the Draggable prefab instead. In the Inspector, you can set the Drag mode to Rotate Only - this should give you the behaviour you want.