Hello All!
I have a Hotspot on my Player. Sometimes he needs to use an item on his self ( med pack, hat, etc ) and for the Hotspot setup, I have two parts to the "Inventory interactions" that would allow two items from Inventory to be dragged onto the Player and executed.
I would like to play a dialog stating if / if not the item can be used on the Player. I do this by setting the Interaction of the Hotspot to a ActionList item in the Project.
The issue is, when I "Gather Text", there will be a Speech Manager ID assigned since it's not in the scene. Therefore when the Dialog is played, the Dialog subtitle box will be displayed for a very long time.
Since the Player is dynamically created into the scene when it starts, I'm looking for suggestions on how to have it either part of the scene, or to change the Display subtitle time on the screen.
Thanks!
Comments
So long as it's referenced by a scene object or a field in your Managers, then it'll be included.