Hi Chris
@ChrisIceBox , I just bought your asset and first of all: its totaly amazing! Thank you so much for making this! I read that Salsa 3D already worked in the previous version, however, I cant seem to make it work in the newest(1.43a), unless I would edit the Salsa 3D script, which I cant because I dont know how to, I can script a bit in C sharp but I am not that advanced (first of all the 3D Salsa lip sync is not a script that it possible to edit just like a normal script would be). I hope you can help? I see the option for 2D but not for 3D..
Comments
My own testing found that no changes were needed to make AC work with Salsa 3D. It should work just fine by using the normal Salsa workflow - just drop the Salsa component onto your character, and assign the BlendShapes.
The workflow should not involve AC at all, but bear in mind: AC Characters speak from an AudioSource placed on their root GameObject, which may not necessarily be the same as the SkinnedMeshRenderer (more likely this is a child). In this case, place the Salsa3D on the root object, and assign the SkinnedMeshRenderer at the top of the component's Inspector.