I am developing a plan of action and will post some suggestions when I have a working proof.:bz
It looks like I will be able to use AC Character Controllers and Cameras (YAY!O:-)) with plyGame functions by adding some relatively simple code. I have not yet compared the Item and Inventory API's in detail however I have a design for some game functionality that will capitalize on both (thank you for the crafting API in AC!B-)) I am not too concerned about Save and Load conflicts since these will be handled outside of the hot path of the main game play loop.
One more thing I will hit is communication between AC Actions and plyBlox. This will probably take a few lines of code here and there.
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