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Best practice to use AC with plyGame???

Hello,

     I want to use AC with plyGame and I am wondering the best way to do this.  I have been making plans but I want to get some fresh opinions.

Thanks,
Game Daddy

Comments

  • I don't have experience with plyGame myself - anyone else?
  • edited April 2015
    Thanks Brain (Chris),

         I am developing a plan of action and will post some suggestions when I have a working proof.:bz
    It looks like I will be able to use AC Character Controllers and Cameras (YAY!O:-)) with plyGame functions by adding some relatively simple code.  I have not yet compared the Item and Inventory API's in detail however I have a design for some game functionality that will capitalize on both (thank you for the crafting API in AC!B-))  I am not too concerned about Save and Load conflicts since these will be handled outside of the hot path of the main game play loop.
         One more thing I will hit is communication between AC Actions and plyBlox.  This will probably take a few lines of code here and there.

    Thanks again,
    Daniel
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