Hello there!
I'm in the process of researching how to do certain things in AC right now for a game that will (very similar to TTGs Walking Dead, Game of Thrones, Borderlands) feature some dialogue and choices.
The first thing I was researching was an option to make the Dialogue not seem like a pause from gameplay (Mass Effect did it first I think). What I mean with this is the following:
The NPC is saying something, but instead of actually ENDING what he is saying and THEN allow me to choose what to say, the Dialog choices pop up somewhere midsentence. Ideally this causes the dialog between two characters to feel more fluent.
I already found out that via the "Action List / Run in parallel" I can simply run a couple of other "Dialogue/Play speech" actions. This is almost what I need.
Now the Dialogue options show up while the NPC is still talking. However, once I select my dialogue of choice, it will start right away and not wait until the NPC is done talking.
So the question is, how can I somehow "store" my choice of dialogue and tell AC "Play after the NPC has finished saying this block (or X blocks) of text"?
Comments
Looking forward to what you come up with.