When I load a level with an animation playing, the box in the rigidbody (from the player) IsKinematic is checked but I am pretty sure it gets loaded before and takes the position of the UseGravity. I tried a lot last hours but nothing works. Als not OnLoad. It is strange because I thought it did work, it might also be a bug in Unity but not sure. So I have a cutscene in Level 3 with IsKinematic but the level before it is set to gravity, going to switch scene doesnt switch in time enough to go to IsKinematic state apparently. It says the Rigidbody IsKinematic but if I change the PlayerStart and I load the level again, the player goes 10 meters down, meaning he is pushed by the Rigidbody, Very annoying.
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