I would like to know if it's possible in AC to put some puzzles so the player has to complete them in order to get an object or to unlocked something. If so, can you explain to me how to do that and if it's not, could you tell me if I buy some assets if I can integrate them into AC?
I'm doing a game in 2D and I would also like to include riddles in my game. A message would show the riddle and the player would have to type the answer. How do I do that please?
Comments
You read in some text entered by the Player, you'll want to make use of the "Input" menu element type. This tutorial covers it's use.
If you haven't used the Variable: Set Action once the player has used the input box, then the variable will remain it's default value, 7, which will always be "correct" in the ActionList you posted.
Again, refer to the Variable: Set Action as shown in the tutorial.
This tutorial may be relevant.
Know that if you want to block normal gameplay while the Menu is on, you can check Pause game while enabled?. If you want animations to continue in your scene, but don't want the player to be able to move around / interact etc, you can use the Engine: Manage systems Action in your Menu's ActionList when turn on to disable gameplay temporarily.
But if you want the player to be able to change scene, and just turn the menu off, you can use the Menu: Change state Action to do that in your next scene's opening Cutscene.