Hi there,
I am experiencing an issue with my game, whenever I click on the Settings Manager tab of the Game Editor, the whole section clears and becomes unresponsive. It happened shortly after I finished editing some character prefabs and I suspect that whatever I did corrupted my Settings Manager file. The error that Unity throws is:
SerializatioException: serializationStream supports seeking, but its length is 0
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize
I back up my Settings Manager file on a regular basis and so I've tried deleting the referenced file and copying the back up version in as well as deleting the file out and trying to create a brand new one. Sadly none of these options has worked. Is there anything else I can try? I really don't want to have to rebuild the game from scratch as I've already done this once and I've just finished some very time consuming sound design and implementation.
Any help/suggestions would be very much appreciated!
Comments
What platform are you working on / building to? There are currently problems if you switch back-and-forth between iOS and Desktop builds, which I'm fixing for the next release. If there's another way this issue will occur it'll be important to know of it, so any other info you can share as to what may have caused this will be really appreciated.
The way to fix this for now would be to delete your project's PlayerPrefs - you can do this by physically removing the file on your system - see this page to find it's location based on your platform.
I would also strongly urge you to update to the latest release - each update contains many new features, but more importantly: bugfixes. There's only so much help I can give when people have problems using outdated versions of the software. So long as you back up your project, and go over the upgrade notes listed in the changelog, you should be OK.