I have followed twice the Evil Lair Tutorial (ver 4.) and I cannot pick up the book on the table (no highlight shown) My only hope is to compare MyFirstACGame with a source for Evil Lair.
Is it possible to get it??
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It'd probably be worth trying to fix the problem you have, however. Have you created a Hotspot around the book, with no other colliders in the way of it to prevent the mouse click?
There are no colliders on the table nor on the book. Following the voce 3 hours+ tutorial with a speaker who is at times very fast is difficult also I have other situations which don't work as shown in his tut. Therefore I would greatly appreciate the source so that I may compare with my version.
Thank you
I am using Unity 4.6 .3f1 and I have downloaded the TutorialFiles4.unitypackage.
and thank you in advanmce
I am using Unity 4.6 .3f1 and I have downloaded the TutorialFiles4.unitypackage.
and thank you in advance
I am using Unity 4.6 .3f1 and I have downloaded the TutorialFiles4.unitypackage.
and thank you in advance
If you upgrade to 5, then I can certainly provide you with a working scene file. Otherwise, I'll do my best to help you with your specific problems, so please let me know what you need help with, and provide screenshots/detail - we'll get your scene working one way or the other.
I have Unity 5 already but I had many difficulties with compatibility with the small games that I developed so I dropped it.
Having said this I can work with Unity 5 and AC . For all I know that could be the problem of my several scenes that don't work and I intend to start developing using AC (plus maybe Playmaker too)
So, yes please, send it!!
P.D. I think your AC package is wonderful and must have cost you a lot of time and effort, there is however one thing that is REALLY needed: DEBUGGING. Playmaker and Unity has them . To find a problem with the scenes is very difficult without it.
Thanks for the feedback regarding debugging, too. I shall certainly take it into consideration.
I have spent the weekend trying your tutorial source unsuccessfully.
These are the only 2 things I could check and then it freezes:
Help please !!!
See what all of your Manager asset files are: the Cursor and Manager assets should also tbe their WalkingDead counterparts, while the others should begin with "My 3D Game_" instead. If they're not, set them up to be like that - and if they are, take a screenshot of your Settings Manager and post it here, so that I can see what's what.
I don't think it is about settings my problem. For instance I am comparing my own scene following the tutorial exactly and under Interactions->Buttons:Use your source shows only 3 actions Camera switch, Hotspot enable and Menu change state while in my scene (repeat following the tutorial) I have 12 actions and inside are the animate actions. Therefore the robot freezes after hitting the button ..................... and there are other situations where your source differs from the tutorial.
What should I do ? maybe you send another copy of the source???
The procedure to load your source was as follows:
Then I run the Evil_Lair.unity inside your source.
1. Open a new project in Unity
2. Import the latest release of Adventure Creator from the asset store
3. Import the tutorial asset files (not the scene file I sent you)
4. Import the scene file - you should now have a subfolder called My 3D game
5. Inside "My 3D game", select "My 3D game_ManagerPackage", and click "Assign managers" within the Inspector.
If not, you can rebuild it by recreating the following Menu in the Menu Manager, which was created as part of the tutorial:
Bear in mind that this package was prepared in Unity 5.0.1, so you'll need the same when working with this.
I thought the game file you sent was for My 3D Game not for the WalkingDead therefore I forced all subsets of the My Game 3D to 3D MayGame. So I changed it now and it works except...
but I see another omission : The Cursor Menu does not show any Textures so I have to bring them in manually and now I see the two icons.
Still bad is that when the Robot is at the panel (console) I can see the Exit Button but it is not context sensitive, that is, I can click it but the robot doesn't budge. This is true also when he picks up the book
I think the button and cursor problems are related - it seems the relationships between asset files weren't retained when you imported, but I couldn't say why this would happen. The "Exit" button should run the ClickCloseupButton ActionList asset file when clicked - you can set this manually by selecting the CloseUp menu in your Menu Manager, and assigning this file as the ExitButton's ActionList to run field.
Works for me now !! Still the Cursor menu you must enter manually their different textures AND the ClickCloseupButton MUST be manually entered in the CloseUp Element.
So now I begin to follow it better. Thank you for your time.