Hi,
my player walks like expected.When i apply an animation lets say a jump animation,he falls through the navmesh and cannot walk anymore just hovers around the scene.
Thanks for help.
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I am using point and click.Mecanim.
With the animation disabled he is on the floor and can walkW
With animation enabled he sinks into the floor and cannot walk anymore.
Thanks
In my sprite animations, when I use Mecanim I often forget to turn off record button in the animation window when I move my objects around.
Also, what is your movement method and navigation set to? It's not clear if you can't walk because of the animation, or because your navigation is not set up correctly. Temporarily replace your player prefab with the Demo game's, Tin Pot, and see if you can control him normally.
It is the animation.He just makes a step under the floor,executes the animation and then he cannot walk anymore.Without animation he walks via point and click and Unity Navigation.How can i manipulate the animation.It is a downloaded animation.
Thanks
Ok.I added a different animation,a free kick animation.My player character runs,kicks and stays.But he stays on the same place while running.My player can just walk.I think i just have to add a running animation to my fsm.After the animation he stands still and doesn't idle and so he cannot walk again,just hovers.I tried to solve the problem via another character animate action making him change the state from the animation to idle.When i enable this last action no animation takes place.
You were right.Plus enabling root motion and is kinematic and he freekicks like David Beckham.:--)
Thanks a lot.