Hi!
I have a simple NPC conversation with 2 choices. whenI hit play the connections from the dialogue:Start Conversation disappear. I have override defaults set (not sure why though, just cos you did that in a tutorial)
But mine vanish as soon as I hit play.. so it starts like...
after play its...
Comments
Move this to a scene-based Cutscene and it'll work - I'll have to add a warning or something if you try it in an asset file.
I wonder if there is a good explanation somewhere as to why or when you need to use a asset file, or just stay in the cutscene action list, to be honest, I dont really get that, or whats the correct approach, trying an asset file now was more to just try it and see if its use became obvious...
OH and then, IF im creating all these links IN the cutscene, whats the purpose of conversation option files? I just make them and then never look at them again...
You should generally use local cutscenes whenever you run something specific to one particular scene, and ActionLists when you want to do something regardless of scene (i.e. handle a menu button's "click").
Do you want to ask me anything? Puts us in a trivial conversation with her... I havent done this bit, miht have questions later, but just Monkey Island style list of options she replys to where last one is GoodBye
But the last one
Do you want to know what to do?
I want to show graphics, this is the tutorial, telling about inventory and perpose of the game keystrokes etc, so for this I thought I would show a menu.
So I made one, looks ok, intoduced graphocs and text, arranged it, and at the bottom.. a CONTINUE button,
If you want to remain in the conversation, but hide the options temporarily while in e.g. another menu, you can use the Menu: Change state to "Lock" the Conversation menu instead.
And the CONTINUE button at the bottom of the Tutorial menu, if set to close menu, would NOT be able to UNhide those conversations. or would it?
You can change a button's Click type to Run ActionList - in there, you can close a menu, and unlock another in a chain.