I'm noticing a lot of intermittent errors with dialogue. One in particular is the following:
NullReferenceException: Object reference not set to an instance of an object
Dialog.StartDialog (AC.Char _speakerChar, System.String message, Int32 lineNumber, System.String language) (at Assets/AdventureCreator/Scripts/Speech/Dialog.cs:322)
I've set everything up properly in the speech manager, I've put my corresponding audio files (both ogg and mp3) into the Resources/Speech folder and named them properly. In this case, I'm attempting "Narrator0".
I was having this error on one machine, so I opened up the project on a different computer and it started to work. Then, I replaced the audio file with a different audio file, it would then keep playing the old version of the audio file. I then transferred it back to the other machine to test, same result. I'm not quite sure where the problem is, maybe with metadata or something?
Comments
Dialogue: Play Speech Action."