Hi i was just wondering if there is a way in having a completely different highlight with mouse over. Like is there a way of just having a rim highlight instead. Example: If you have a book in your scene in which your able to pickup. When mouse is over the book it spawns an outline of a color around it instead of having it increase the intensity.
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What I use in my game is a transparent smooth reddish-orange spott .png image, behind the objects I want to highlight. Like this one only with different color http://img44.imageshack.us/img44/425/90359838.png
AC makes it very simple to attach such a shader, however: the Highlight script has a checkbox labelled Brighten materials. If you uncheck this, then the default glow effect won't occur - but the code that calculates how intense the effect should be is still run. You can retrieve the intensity value by reading the Highlight script's GetHighlightIntensity() function, e.g.:
float intensity = myHighlightScript.GetHighlightIntensity ();