Hello Chris. We are faced with a problem. When a player comes to marker - his position is always a little different and not accurate. Because of this, we can not combine animation and position of objects. An example - battery in
this video. What should we do? (We found another few bugs, but they are not so terrible as this)
Comments
Mine is on 2D mode but in the end I think it's the same. So if you have hints on how to solve this Chris, you would make both of us happy
This is going to take some thought. But if you are using root motion it may well add to the complexity - is that the case with your game?
There couldn't be a checkbox in the Action you've mocked up - how would AC know when whatever the parameter does has finished it's desired effect?
The broken cursor issue could be because you haven't set your cursor's graphic to "Cursor" in it's Inspector.