Hi,
Following your excellent 3D tutorial!
I have two questions:
1. In your example when Tin Pot picks up the book, you parent it to the hand bone. Is it possible to parent it differently, more customisable? In my case my character needs to pick up a massive sniper rifle and he needs two hands for that...
2. Once a character has picked something up, is it possible to change the regular walking legacy animation to another one. Again, in my example I need my character to walk differently as he has picked up a big gun or other item. When holding nothing, he should fall back to 'empty hands' walking...
Hope I you understand what I mean...:-S
Comments
2) Yes - use the Character: Animate Action and choose the method "Set standard". That will allow you to change any of the standard animations, like idle, walk etc.