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Use sprite sheet as textures?

This might not be an AC question, but I'm using TexturePacker to combine all my sprites into sprite sheets. I can then use these as sprites in my game. But why can't these be used as textures for example for inventory object textures? If I have them as external files I can drag them to the Texture2D window in the Game Editor, but I can't do that with sprite sheet objects.

Comments

  • Animated textures in your inventory work by cutting the image up into an evenly-spaced grid.  If your sprites are arranged in equally-sized boxes, you could change the image type to Texture (in the Unity inspector), and then assign it, set the number of frames, rows etc.
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