Hi Chris!
So here is the situation. I have an Actionlist in which I open a door, have the character walk to a marker on the other side of the door, and when he is there, close the door again. (both the open and close are seperate cutscenes that work by translating a moveable object with the object > Rotate action.
So basically the action is:
- OpenDoor, wait till finished,
- Walk to marker on the other side with pathfinding, wait till finished
- CloseDoor, wait till finishes,
- Stop.
On the doorstep is a trigger set to 'Continuous' running in the background (it just sets a bool that the player is in the next room now).
What I have found however, is that while the player is walking to the marker in the new room (the walking is set to 'wait until finished'), the avatar walks over the trigger volume on the doorstep, which stops the walking straight away (so before it reaches the target marker), and the actionlist skips straight to the part where the doors close again.
In other words: The continuous trigger makes the current playing actionlist stop performing its current action and skip straight to the next action in that actionlist.
The trigger's actionlist just flips a bool and then stops.
Any advise?
Comments
Try unchecking "Cancel interactions" within it's Inspector panel.