Ok,so what I'm trying to do is switch from the normal 3rd person view in a 3d game to a 1st person view using a trigger. My action in the trigger is using Engine:Manage Systems with change movement method checked and movement method on first person. What is basically happening in the game, the player is going from outdoors into a building and I want to switch to FP cam upon entering that building. And of course, trigger from FP to TP upon exiting that building. When I hit the trigger nothing is happening as if it didnt exist. I tried creating another camera as in the tutorial that sets up the FP on a prefab, but I don't want it to be permanent on the player (Mechanim). TP cam works fine I just want to be able to transition from one to the other. I probably missed something but unsure as to what. Any help would be appreciated. Btw there are no custom scripts or outside assets involved.
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The approach is right, so it could just be that your prefab isn't set up properly yet. Here are a couple of things to try: