Hi.
I'm thinking what is the best way to change between the four cameras in a square room. I'm using "point and click" mode, by the way.
I have made a square room, divided into four quadrants, with four cameras at the center, each one getting one of the square corners, with a trigger to call the respective camera of each quadrant.
Using the trigger, when I click in one of the corners, the player walks into one of the triggers and change the camera, as it should, but some cameras doesn't get a part of the trigger and it's really hard to get the player walk through the trigger to activate her.
There is a better way to do this? I thought about using Hotspots to make the player go to a marker in the other scene (and change the camera) without the trigger (but maybe in 2D, because I made one using hotspot specific to each camera, but I get a weird effect using it in different screen proportions).
Is it possible to do something like that?
Thanks.
Comments
The idea of using hotspots and triggers to change camera is something that was covered in the 2.5D tutorial - have a look and see if it helps, the relevant section starts 42 minutes in.