Forum rules - please read before posting.

Trigger property: When running switches to Pause gameplay

Hello again!

I have noticed a few times now that in the Trigger Properties, the field 'when running:'  is sometimes switched back to 'Pause Gameplay' when I come back to unity (or maybe even by switching scenes, I haven't found the regularities yet).

As you can imagine I don't want to doublecheck my trigger properties everytime ;)

Any ideas? 

Comments

  • Have you changed the Trigger prefab or made your new Trigger a new prefab?  I can't see why that property would be affected like that.
  • Nope. Neither. I will keep an eye out if I can see what triggers it. 
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.