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NPC Follow Capabilities

edited June 2014 in Technical Q&A
Hello. Love the product.

I'm trying to figure out how Character: NPC Follow works. In the manual it says: "Note that making an NPC move via another Action will make them stop following anyone."

Are you able to transition from an NPC animation into Character: NPC Follow, then back out into, say, an idle animation? If possible, how would you implement that?



  • If you chain up your Actions, yes.  Assuming your doing this from a Cutscene, go to the When running property in the Inspector, and change it to Run In Background.  The Engine: Pause game Action will then become a delay timer, so you can play an animation -> delay -> follow the player -> delay -> return to idle.
  • Thanks for the response.

    Actually, I was thinking of having an NPC follow the player after an NPC interaction - staying within gameplay. So, the NPC would be standing in an idle animation, with a hotspot. The player would activate the interactions, one of which would involve the NPC following the player as the player moves to the next hotspot. Hope that made sense.

  • Nothing in there that doesn't sound possible.  You can also use a Trigger prefab that, when entered, stops the NPC from following the player.  Inside the Character: NPC follow Action, you can set the Follow type to Stop Following.
  • Great! Thanks, Chris. And thanks for the 1.34 update.

    Keep up the great work.

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