I am creating a 3D first person touch input game targeted for the iOS platform. I have setup a First Person Prefab using the Mecanim animation controller and I do have a jump animation. I was wondering how to configure the input axes to utilize the new Jump feature. If this is not possible for Touch Input, can I use engine:manage systems and disable input in Adventure creator and use a 3rd party touch asset for input? If so, are there any recommendations on which touch asset will work best with Adventure creator? I was looking at Finger Gestures, touch.input, and EasyTouch. Thanks for any guidance on this.
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You'll then be able to create an on-screen button that acts as a jump button. Create a Menu, add a Button with a click type of "Simulate Input". Entering in "Jump" in the input field should do the trick.