You'll first need to set your Movement method (inside your Settings Manager) to Point And Click. You then just need to define a NavMesh for your scene, which determines where the player can and can't walk.
The exact workflow for creating a NavMesh depends on your chosen Navigation engine (in the Scene Manager), of which you have three options:
Thanks for your answer, i've already created a NavMesh with unity navigation, and i baked the navMeshSegment, i forgot to say that my player moves when i click on a hotspot, but he doesn't move when i click somewhere on the navMeshSegment.
That's correct - the tradeoff with the ease of baking the NavMesh means you can't swap it out mid-game, so there's no need for a "default" field in this case.
Does the player navigate properly around the NavMesh when you click a Hotspot (i.e. properply pahtfinds?) Check that you've created the "NavMesh" layer in Unity's Tags and Layers manager, following the instructions in section 1.1 of the Manual. The NavMeshSegment should be placed automatically on this layer during gameplay, provided that it exists.
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The exact workflow for creating a NavMesh depends on your chosen Navigation engine (in the Scene Manager), of which you have three options:
Polygon Collider (2D only)
Mesh Collider (3D only, requires an external 3D modelling tool)
Unity Navigation (3D only, relies on Unity's build in Navigation tool)
Does the player navigate properly around the NavMesh when you click a Hotspot (i.e. properply pahtfinds?) Check that you've created the "NavMesh" layer in Unity's Tags and Layers manager, following the instructions in section 1.1 of the Manual. The NavMeshSegment should be placed automatically on this layer during gameplay, provided that it exists.