Forum rules - please read before posting.

[Feature Suggestion] Play Speech - Delay

edited June 2014 in Engine development
Hey there.
I would like to suggest a feature, a delay timer for the play speech action, so you can stack them. 
I know you can use the engine: pause game action, but this will pause the game and you can't interact meanwhile. 

I am using play speech with triggers for some narrative elements (in first person). So you walk somewhere and then play speech get triggered. I would love to stack more then one play speech on one trigger so I can display more text. And I can't use pause game, because the player should be able to move while the narration. 

Right now I am simply using more triggers, so a few feet away from the first speech trigger, there is another. But it gets a bit messy over time.

:)

Comments

  • Have you tried to run your action list for the trigger in the background? Then your Engine: Pause game actions wont interrupt gameplay:

    image


  • edited June 2014
    I agree this would be a useful addition!

    I wrote an action much like this, and it supports a start and end delay. The end delay supports a negative delay which lets you overlap audio; our dialogue sounded more like a natural conversation as a result.
  • I like the idea of a "negative delay".  Will have a look.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.