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Wait for input in action list.

I have an action list with 5 actions. I want to run only 2 of them when action list starts and rest of them only if player presses "space" button. I tried to use Input check but it's not working for me it's doing what i need when i looping it onto itself but in this case game starts to lag until action is over.  Then i tried to create new menu with custom button. But button clicks can only run action lists outside hierarchy, so it's pretty tedious way.  I was wondering Is there any easy way to make it?.  


Comments

  • I would place the looping "Input: Check" Action in a separate ActionList / Cutscene that's set to Run In Background (at the top of it's Inspector).  If it loops back on itself if the input is not detected, it shouldn't cause noticable lag.
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