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Navmesh problem

edited September 2015 in Technical Q&A
Hi, I am making a 2.5D game and I have a problem: when I teleport the character to another navmesh (I use Unity navigation) and I go back to the previous navmesh, the character slightly walks next to the navmesh instead of on it. This doesnt make sense since the character is clearly walking on it in the scene view. So i checked if the camera has changed (every camera) and not anyone has, all have the same values. Is this a bug? It has to be some of  a camera bug I think, otherwise what could it be else? Could someone help me? Maybe you, Chris? @ChrisIceBox

Comments

  • Oh, I think I see now what the problem was: the marker was too high, so when my character teleported over, it was set to high which made it look further away. I am sorry, silly me!
  • (Its always so silly, I keep thinking about a problem for days, then I post my question here and a few minutes later I found it out! haha)
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