I'm following the AC tutorial (2D) and when I attach the Hole collider in the NavMesh2D I click to play the scene but the Hole collider dont attach in the NavMesh,
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The latest version of AC is 1.48, and while no changes were made to 2D NavMeshes since, I'd recommend you update anyway as each update has plenty of bugfixes.
It will be very helpful to see screenshots of your NavigationMesh's Inspector before and after you run the game, as there isn't anything wrong with the hole system so far as I can tell. Are you saying that the hole removes itself from the NavMesh2D inspector?
A few things to check for:
1) That your Scene Manager's "Pathfinding method" is set to "Polygon Collider"
2) You've assigned the NavMesh as the "Default NavMesh", also in the Scene Manager
3) The PolygonCollider2D with the hole is completely within the NavMesh2D object
I apologise if those steps are obvious, but until I see your set-up I can't be more specific with advice.
Ok
What are you referring to by the "little save box"? So far as I can test there is no issue with the NavMesh hole feature, so I'm curious what was going on in your scene - do you have a screenshot to share?