I've finally replaced Tin Pot with my own character in the game (woot!). However, even though his pivot point is centred and at his feet in Blender, when I import him into Unity and set him up in AC, his centre seems to be placed a little way behind him, so when I test him in the game, he walks past the edge of navmeshes and stands a little ahead of each mark I put down. Is there a reason for this? Am I missing something?
He lands perfectly on the PlayerStart marker, though.
I've attached a pic of my character. I put a cube on the mark where he should be standing (because the marks disappear when you play the game). His destination accuracy is at 0.9
Comments
I played with the destination accuracy and there wasn't a lot of difference between .9 and 1, but when I ticked the experimental "Attempt to be super-accurate" this seemed to work well.
I also did a test where I changed my animation setting for the walk and ticked Speed Multiplier parameter (MoveSpeed), which wasn't ticked before, and my character does a nice job of slowing down as he gets closer to the mark. Also accurate enough for what I'm after.
Now I need to decide which one I like best
Thanks again, Chris, for your help.