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Change angle of diagonal walk animation?

This probably goes out to Chris, but someone else might also be able to chime in.

Is there a way to tweak at what angles the diagonal animations kick in on a 2D character? I would like the diagonal walk cycles to come into effect on, say, between 30 and 70 degrees. In what script are these rules defined?

Comments

  • Use Sprites Unity Complex for your character's animation engine.  That breaks down your animation into parameters, rather than specific animation clips, allowing you to build your Mecanim FSM how you see fit.  One of the parameters you can define is "Angle float", which you can use to fine-tune when each directional anim kicks in.
  • Thanks Chris, I'll have a look at the Sprite Unity Complex settings and see if it's possible to implement in my game or if I'm too deep into production :)
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