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Player scaling when scene change


I' ve got strange problem. I made a scene with sorting map that affects scale of my player. When player has moved  to position in which for example is 50% scaled, I'm changing the scene. Somehow engine remmembers the scale of the player and in the next scene player appears scaled to the same value  (it's not suppossed to be). How to fix it? I want every scene to start with a default 100% scale.


  • It should obey the new SortingMap rules of the second scene.  Does the second scene have a SortingMap?
  • It had a sorting map but now set as default in scene manager... Now it's working

    Thanks Chris :)
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