Hello! Just a couple of things I was wondering...
1) At the moment, I've a particular area of a scene where, roughly half of the time, the character will wander off in the opposite direction to his (unobstructed) location, before doing a u-turn a few steps later and heading towards their goal. Is there anything I can do in terms of scene design to cut down on this behaviour?
2) I've got an NPC I need to stay in place to carry out an animation (painting a wall), and I've made him kinematic to stop the player character pushing him out of the way when he runs into him. However, what happens now is that the PC is stuck moonwalking/running into the NPC. Is there a way to get the player to give up on their attempted movement after a few moments of being stuck in the same spot?
Keep up the great work!
Comments
2) You have a couple of options: