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Showing Menus on individual hotspots? Direct Control

Direct Control

So when I go over a hotspot a look and a use icon appears using the menu appear type 'On Hotspot'  What I would like to happen is when the character walks in front of a hotspot I can tell it which menu I want it to show depending on whether it's something you can pick up or someone you can talk to.  Is this possible?

Comments

  • You can't change the menu based on the interaction type, but what you can do is change the icon textures that display.  Have you defined separate "talk" and "pick up" icons in the Cursor Manager?
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