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Camera Jitter while using "Animated Camera" and "Path to follow"

Hello there!

I recently updated from an earlier version, and I noticed that my camera animation is jittering quite a lot if I combine it with the "Path to follow" function.
I noticed that the camera is jittering along the animation the camera should play, when the character is moving along the path. I can reduce (but never quite get rid of) the jitter when scaling up the time between the keyframes.
For example, if the animation is 5 seconds long, from point A to Point B, I can reduce the jitter by making the same animation 50 seconds long.

However, the jitter stays.
Does this happen only to me? (I could swear that this wasn't the case before me updating)
What causes this and how can I smooth it out?

Thanks and cheers!

Comments

  • I've just had a look and found this will be the case if it's following a character with a Rigidbody.  I'll have this fixed in the next update.
  • Perfect!
    Thanks a lot! :D
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