Hello!
I have a hotspot that calls the Interaction script. At the top I have set Actions Source: In Scene and When running: Pause Gameplay.
I then have a action that calls a Object: Send Message to a function that I debug out the gameState. It comes back as "Cutscene".
The issue I am having is that I have two menus that are set for Appear Type: During Gameplay and they are on when I need them off.
So my question, is there a way to "force" a Pause Gameplay or am I doing something incorrect so I can get the two menu items off.
I even added two actions before the Object: Send message to Turn Off Menu but they come on anyways.
Thanks!
Comments
Are you saying that Menus set to appear During Gameplay are appearing during a Cutscene, or that you want to disable them temporarily during gameplay? You can do that by using the Menu: Change state Action to lock them - when a Menu is locked, it'll always be off regardless of it's Appear type.