Hi Chris,
I noticed that the cool function "Remember visibility" dont's works initially if the game object have some child. I have a chain with many rings as child. I would like to make it appear only after a specific event, so I put the script in the game object with the option Visible at start set to OFF.
But child are still visibles.
The workaround I found is to set in the initial cutscene the Object: visibility to off and checked affect children and it works.
It's possible to add the check box "Affect children" also in the script of initial visibility? It'll be more quickly and easy to set.
Tx in any case!
Bye
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