I've been setting up my 2D scene and everything works great.
Though I noticed that the 2D characters doesn't exactly stop (with their pivot point) on either the marker or my mouse cursor. I noticed this in the 2D demo as well.
Rather what seems to happen, that they stop once the first pixel crosses the border to the position they should move, they stop.
Is there anyway to tell AC that the pivot point shall be the point that needs to be on the exact position as the marker/cursor?
Or have I simply missed something obvious? (Wouldn't be the first time
)
Comments
However, AC provides you with a Destination accuracy slider in the Settings Manager. If you raise it all the way to 1, you'll have an option to enable the experimental "super-accuracy" mode. Though it's more intended for 3D Mecanim-based characters, you may find that it does what you need. For more on this topic, see Section 3.11 of the Manual.