Hello,
Direct Touch control mecanim.
Jump bool Transitioning from idle and run into jump animation.
When in idle all works well when jumped.
When running ( mouse button down/ move up to make player run ) and jump, the bool Jump stays at true if the mouse button is held down to continue running with the player..
1. Is this a bug or purposely done so ?
2. How would i properly transition the player from idle walk run into jump and back ?
3. How can I change how high the player jumps ?
4. Any easy way of cool down on the jump or a custom script is the best approach ?
Thanks
Comments
2. Assuming this isn't already covered by the fix of 1., this'll be down to how your wire up your Mecanim animations/transitions, rather than anything AC-related.
3. You can change the jump force in the Settings Manager.
4. Admittedly the jumping feature is quite basic, and not really comparable with a dedication motion-controller asset. Custom motion controllers are quite simple to integrate with AC if you are familiar with basic scripting, however.
1. With the new update my player's jump bool is always true when the player is moving. Is this a new bug? Or is there a different way of doing this now.
2. Excuse my ignorance but I've searched in the game editor setings as well as on the player script, I could not find the force of the jump, help?
Thanks.
2. The jump force is a global setting in the Settings Manager, not the Player inspector.
Is there a global settings window that I need to open or just simply in the settings tab?
Is there a reason why I've got to switch over for this setting each time ?
Thanks.