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[bug] Always fit within screen while using Unity UI

When you set always fit within screen using unity UI and move the objects pivot, the within screen calculation doesn't seem to take into account the moved pivot. I'll update if I find anything else.

Comments

  • Seem to have solved it. Can PM/post you the modified SetCentre Method.
  • By all means - though I'd like to see an example UI that shows what would cause the issue to occur.  Thanks.
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