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Conversation Menu


Just wondering, is there a way to dynamically scale the conversation menu depending on the number of dialogue options are listed?

When it has many options it looks good, when only a few, looks empty XD

Should mention im using Unity Prefab (not sure if that matttered mentioning)


  • When using Unity UI, any scaling / dynamic effects are down to the way that the UI is set up.  AC's Unity UI integration is designed to give full control of the UI's display to the user, as opposed to the internal Menu system which has it all automated but gives less scope for flexibility.
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